Classes
- namespace Engine This namespace contains all of the necessary engine components.
- namespace Assets
- namespace Audio
- class AudioBuffer _A simple audio buffer to hold PCM samples_
- struct TypedAudioData Use this to populate the buffer.
- class AudioManager An audio manager that accepts multiple Audio::AudioBuffer instances.
- class AudioBuffer _A simple audio buffer to hold PCM samples_
- class Exception
- namespace Graphics
- class Framebuffer
- class Handle
- interface Texture This is a base texture class that serves as a base class for other texture types.
- class Texture2D
- namespace Gui
- class GuiWidget Some generic gui widget class.
- namespace Utils
- namespace std
Updated on 2025-04-29 at 08:31:43 +0000