src/Graphics/Texture3D.hpp
Source code
#pragma once
#pragma once
#include "Texture.hpp"
namespace Engine {
namespace Graphics {
class Texture3D : public Texture {
public:
Texture3D(int width, int height, int depth, uint8_t* data, Texture::Type type = Texture::Type::RGBA8);
virtual ~Texture3D();
int getWidth() const override;
int getHeight() const override;
int getDepth() const override;
};
} // namespace Graphics
} // namespace Engine
Updated on 2025-04-29 at 08:31:40 +0000