Doxybook2 Example
 
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Framebuffer.hpp
Go to the documentation of this file.
1#pragma once
2
3#include "Texture.hpp"
4
5namespace Engine {
6 namespace Graphics {
10 class Framebuffer : public Texture {
11 public:
12 Framebuffer(int width, int height);
13 virtual ~Framebuffer();
14
15 int getWidth() const override;
16 int getHeight() const override;
17 int getDepth() const override;
18 };
19 } // namespace Graphics
20} // namespace Engine
int getDepth() const override
Returns the depth of the texture in pixels.
int getHeight() const override
Returns the height of the texture in pixels.
int getWidth() const override
Returns the width of the texture in pixels.
Framebuffer(int width, int height)
Definition Framebuffer.hpp:6
This namespace contains all of the necessary engine components.
Definition Asset.hpp:5