Doxybook2 Example
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Handle.hpp
Go to the documentation of this file.
1
#pragma once
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3
namespace
Engine
{
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namespace
Graphics
{
8
class
Handle
{
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public
:
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Handle
() =
default
;
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virtual
~Handle
() =
default
;
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int
getHandle
()
const
{
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return
handle
;
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}
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protected
:
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// OpenGL handle
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int
handle
;
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};
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inline
int
getHandle
(
Handle
& handle) {
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return
handle.
getHandle
();
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}
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}
// namespace Graphics
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}
// namespace Engine
Engine::Graphics::Handle
Definition
Handle.hpp:8
Engine::Graphics::Handle::~Handle
virtual ~Handle()=default
Engine::Graphics::Handle::getHandle
int getHandle() const
Definition
Handle.hpp:13
Engine::Graphics::Handle::handle
int handle
Definition
Handle.hpp:19
Engine::Graphics::Handle::Handle
Handle()=default
Engine::Graphics::getHandle
int getHandle(Handle &handle)
Some namespace inline function.
Definition
Handle.hpp:26
Engine::Graphics
Definition
Framebuffer.hpp:6
Engine
This namespace contains all of the necessary engine components.
Definition
Asset.hpp:5
src
Graphics
Handle.hpp
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